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- on enterFrame
- global gBeenThere, gVoiceFlag
- if gBeenThere = 0 then
- if gVoiceFlag = 0 then
- puppetSound("SubMain.aif")
- set gVoiceFlag to 1
- end if
- set gBeenThere to 1
- end if
- end
-
- on exitFrame
- timeOutCheck()
- Rollovers()
- go(the frame)
- end
-
- on Rollovers
- if rollOver(10) then
- set the castNum of sprite 8 to the number of member "SC1_HL.PICT"
- updateStage()
- repeat while rollOver(10)
- if the mouseDown then
- exit
- end if
- end repeat
- exit
- end if
- if rollOver(11) then
- set the castNum of sprite 8 to the number of member "SC2_HL.PICT"
- updateStage()
- repeat while rollOver(11)
- if the mouseDown then
- exit
- end if
- end repeat
- exit
- end if
- set the castNum of sprite 8 to the number of member "SC_all_Up.PICT"
- updateStage()
- updateStage()
- end
-